Maikaze DDR and Danmakufu

September 20, 2008

So maybe I didn’t exactly mean DDR but something well… okay it’s flash DDR for a couple of songs that you hear in those trailers for the Maikaze Anime Project. Found these links on the front page of the Maikaze website. Sorta picky about timing. Oh and be warned that spacebar is used for the ascii face… :3

http://sky.geocities.jp/clock_free_person/sokoniarumono.html

http://sky.geocities.jp/clock_free_person/nitori.html

http://sky.geocities.jp/clock_free_person/kaeru.html

Okay and back to danmakufu, I have been working on the first stage script. Just last week I spent around an hour thinking up of a story for this project I really want to finish in Danmakufu. I got a basic overlay of the story planned out along with the main character and the first boss.

Read the rest of this entry »


【ヤヤネ】Dreamin’, Wonder, Flowering tonightデュエット風ミックス【藤宮ゆき】

September 15, 2008

Flandre and Patchouli singing here…  :3

Since I don’t want to post again, I’ll just say it here. I’ll be returning to danmakufu on my free time and this time I plan on working slowly on creating a full game. With a lot of time and help from a couple of people for a few resources I’ll be needing I hope to at least get a first stage done by the end of the year. Well that’s my plans but usually never happens. We’ll see. Must look into creating custom player scripts along with some backgrounds. Aside from that, a little planning for story and spellcards and it’ll be a start. Wish me luck and if you want to lend a hand then tell me and I’ll be glad to receive your help.


[Doujin] Exception – Light Difficulty

July 12, 2008

So I finally get fraps to work and i finally get the time to record my next set of videos which I decided to play Exception. I don’t know why I decided to play it but I think it’s a fun game.

So here is all you need to know about the game. You play as a cube. You can shoot a laser and you can also lock on and fire homing lasers at the locked on targets. You can also rotate and change your angle of fire. Everything in this game is comprised of rectangular prisms and cubes that explode and break up into smaller pieces when destroyed. The harder the difficulty the more cubes are expelled when destroyed.

I played and recorded on Light difficulty which is the easiest difficulty of the game. I will do these videos for all difficulties just to show you the game and how hectic yet fun it can be. Oh and just for the records, i did use the mouse to aim and I have played this game using a controller and it wasn’t much different. I think i did worse with the mouse actually since my hand always moved over the touchpad on my laptop.

Here is the first set of videos for easy difficulty. Enjoy and comment… ^^

Read the rest of this entry »


Super Marisa World Custom Stages

March 21, 2008

Super Marisa World is a Touhou platformer by Double Cluster. It stars Marisa Kirisame and Koakuma. The majority of outside influence comes from Super Mario World (hence the name), but other Mario games are paid homage as well.

As of version 1.05, Super Marisa World gained the ability to read and play custom made stages. You can create your own stages by using a program called MarisawaPaint, a level editor created by Double Cluster also.

I’m sure for those you who have played Super Marisa World, this game is annoying beyond belief but with the level editor, it is time for you to return the favor and create your own annoying levels.

To start, you’ll need version 1.05 of Super Marisa World. If you do not have Super Marisa World, then you can download it at Doujinstyle.

The following patches and files could be found at Double Cluster‘s Website.

Read the rest of this entry »


New Danmakufu Stage Script

March 12, 2008

It’s been awhile since I’ve worked on Danmakufu being busy and all with a lot of other things. But after about 4 or 5 days of work, I have created another stage. You can download it in the Danmakufu Scripts page found on the right side-bar.

In this stage I have integrated two new things I’ve learned from exploring the wiki.

1.  Creating bullets which stop and change their trajectories

2.  Conditional pass function based on whether you continued or not

Just download it and check it out. The stage isn’t as large as the other one. Also… it might not be as visually appealing since I didn’t feel like spending a lot of time on controlling the enemy sprites.

There you go, thank you and enjoy… ^^

Leave comments if you wish…


Blue Wish Resurrection Plus – Stage 5 Boss Hell

March 3, 2008

 

Here’s a run against the final boss in Blue Wish Resurrection Plus using Eden’s Edge. Though technically this isn’t the final boss since I believe there is one more boss after this if you go through the game on Hell difficulty and did not continue.

As you can see, this is a lot like Mushihimesama and Mushihimesama Futari created by CAVE. This is a freeware game. This game was created by x.x and can be found here:

http://www004.upp.so-net.ne.jp/x_xgameroom/

OH and god there was a lot of slowdown…


Random Danmakufu

January 24, 2008

So here I am again with more Danmakufu scripts I’ve been working on. Started this series of scripts perhaps 2 months ago but I’ve been lazy and I lost about a week because of the stomach flu and midterms.

That’s not the point here though. I’m done with it. I don’t want to make any improvements or add anything on to this script anymore. I’m done. Completely done. There probably are a few minor things that I need to change but whenever I find the time and willpower to make such changes I will.

So it’s finally done after countless hours trying to think of bullet patterns and trying to time everything so it flows decently well with the music I “borrowed” from Gundemonium: Recollections. Overall I think it’s a step up from my previous works. Too me a lot of time that’s for sure. Learned a few more tricks along the way and struggled to get a few things to work.

Read the rest of this entry »